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Introduction[]
There is a Hidden Treasure in almost every one of the first maps of the main story's chapters as well as every numbered Time Rift. You can claim each Treasure by having a unit under your control end their turn on the tile which contains the Treasure. Every map containing a Hidden Treasure is repeatable so it is not strictly necessary to collect each one during one's first clear of a map. Maps which contain a Hidden Treasure will show whether it has been collected or not. You must successfully clear the map in order to keep any Treasure collected. It is advisable to read each map's victory conditions so that you'll know if you can get the Hidden Treasure while completing the map. Certain advice is noted in italics in the description column for the reader's benefit. N.B. Any skill that refreshes a unit's turn (such as Strike, Chivalry, Wind Spiral, etc.) counts as having taken a turn so will claim the Treasure if used on the correct tile, allowing you to continue playing without having to sacrifice a unit's turn. N.B. It may be advisable to take a unit with teleport (Hein, Jessica) or one with the ability to summon a unit (e.g. Lana, Bozel - requires 1 runestone) in order to make collection of the treasures much easier without compromising the main objective of each map. A unit that is teleported onto a Treasure tile will collect the Treasure so is free to take their turn thereafter. Main Story Hidden Treasures[]Hidden Treasures of Part I of the Main Story. Chapter Map Location Reward Image Description Chapter 1 Lv1 (Prologue) Dovalu Village None N/A N/A Chapter 2 Lv3 (Iconoclastic Mage) Kalxath Forest 2 Friendship Vouchers![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is a rout map with the added condition that you must protect McAvoy from death. He will charge the enemy head on so make sure to send a fast unit to collect the Treasure or use teleport. Chapter 16 Lv27 (Demon-Eyed Girl) Snowfield Camp None N/A N/A Chapter 17 Lv29 (Northern Bloodshed) Isskano Fortress SR Chain Helmet Image needed Chapter 18 Lv31 (Trial of Choice) Molzement Post 1 Trinity Voucher![]() ![]() ![]() ![]() ![]() ![]() ![]() Be careful of ending your turn inside Geier's range as killing him will end the map. Chapter 26 Lv46 (Bloody Rampart) Hyborea Fortress 80 Trinity Crystals![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It is advised to collect this Treasure before challenging the top-most group of enemies including Bernhardt and Leon as killing Bernhardt will trigger a second phase of the fight, summoning a large number of enemies. Chapter 38 Lv57 (Shadow Cathedral) Hyborea Cathedral 3 Bursting Heart Keys![]() Defeating Zerida will trigger the second phase of the fight where she will become massively empoiwered, as will the demons that spawn. However the map will only end once all foes are defeated so either keep her in her much less threatening first phase or be prepared to kill her in 2 turns as she has extremely high oneshot potential on any unit. Chapter 39 Lv58 (The Last Allied Force) Hyborea None N/A N/A Chapter 40 Lv58 (Infected Tyrant) Crescent Harbor 100 Trinity Crystals![]() Each former allied unit defeated will inflict a stacking debuff on all allied units, reducing ATK/INT and DEF by 10%, as well as reducing mobility by 1. It is highly recommended to bring a way to cleanse debuffs (healer with Dispel/Goddess Tear or Liana). Immunity to debuffs through skills such as Chivalry will be a great help. Any ability that grants the ability to move again within a certain number of spaces (Chivalry/Strike/Wind Spiral/Epic Knight) will be unaffected by the mobility reduction. The mobility reduction will cause tanks to be unable to guard. Hag has a global single target nuke that does a large amount of damage. Do not leave any unit on low health. Chapter 41 Lv59 (Disguised Sorceress Queen) Rand Town 100,000 Gold![]() ![]() ![]() ![]() ![]() Map ends on boss defeat so it's hard to miss. All the tiles where the boss is standing are city walls so non-fliers will be slow to approach. Chapter 46 Lv60 (The Demon Capital) Demon Claw Fortress SSR Carbon Fiber Helm![]() ![]() ![]() ![]() ![]() There are two reinforcement waves. Once they are killed the map ends. Interlude Act 4 Lv60 (Spirit of Langrisser IV) Crimson Lake 100 Trinity Crystals![]() ![]() ![]() After killing the main enemies they will revive at the top and be immune to direct damage. Once killing all four they will need to be fought again. They will be heavily buffed and get another action if they don't attack in a turn, meaning they approach quickly. Chapter 49 Lv60 (Dark Prince) Velzeria City None N/A N/A Chapter 50 Lv60 (Meeting in the Eye of Chaos) Velzeria City None N/A N/A Time Rift Hidden Treasures[]Table made based upon info compiled into top spreadsheet. All credit to original creator. You can click each image for a larger higher resolution version. Map Reward Image Description Map Reward Image Description Time Rift 1 - Langrisser II: Journey of the Light 1-1 15 Trinity Crystals![]() Be careful not to end your turn inside of Baldo's range as he will suicide and end the map. 1-1 Elite 25 Trinity Crystals![]() Be careful not to end your turn inside of Baldo's range as he will suicide and end the map. 1-2 SR Speed Boots![]() ![]() ![]() A unit will have to walk around the wall to claim this Treasure, which will slow your advance towards the bottom of the map. If you are too slow, Cherie will attack Zorum and Morgan alone and die, failing the Feat. 1-3 Elite 3 Friendship Vouchers![]() A unit will have to walk around the wall to claim this Treasure, which will slow your advance towards the bottom of the map. If you are too slow, Cherie will attack Zorum and Morgan alone and die, failing the Feat. 1-4 1 Trinity Voucher Image needed The blug flag on top of the map. 1-4 Elite 1 Rare Crafter's Hammer![]() ![]() ![]() ![]() Two enemy units will spawn in the graveyard at the top upon entering it. 1-7 Elite 1 Rare Martial Spirit Image needed Time Rift 2 - Langrisser II: Langrisser and Alhazard 2-1 25 Trinity Crystals![]() Killing Kramer ends the map. He is grouped with the two mages. All 3 aggro together if you end turn within any one's range. Cliff tiles are only accessible by fliers so you will need to use one to collect this Treasure. 2-1 Elite 35 Trinity Crystals Image needed 2-2 SR Swift Helmet![]() ![]() The Treasure tile is located very near to Vargas' spawn position. Use a unit capable of fighting and killing Vargas alone to seize the Treasure thereafter. 2-3 Elite 1 Rare Crafter's Hammer Image needed 2-4 SR Greaves![]() Elwin will naturally path to the Langrisser through the gap in the wall in the center of the map. Leon spawns on the far left-hand side of the map. It is recommended to teleport a fast unit (such as a flier or cavalier) to collect this Treasure as they will have the movement to rejoin the fight in time to collect the Feat for defeating Leon. 2-4 Elite 35 Trinity Crystals Image needed 2-5 30 Trinity Crystals![]() ![]() A unit with 5 Mobility can attack Bozel from his left side, collecting the Feat for killing him and then collect the Treasure on the subsequent turn. 2-6 Elite 40 Trinity Crystals Image needed 2-7 SR Dragon Scale Armor Image needed 2-7 Elite 1 Trinity Voucher Image needed Time Rift 3 - Langrisser II: Glorious Legend 3-1 35 Trinity Crystals Image needed 3-1 Elite 2 Rare Crafter's Hammers Image needed 3-2 1 Trinity Voucher Image needed 3-2 Elite 45 Trinity Crystals![]() A unit that ends their turn on this tile will be in range of Lana if you have not defeated her yet so make sure said unit can take a Dark Reaper to the face. 3-3 1 Rare Crafter's Hammer Image needed 3-3 Elite SR Ghost Robe![]() The route to this Treasure will take you outside of the main structure. Only send a single unit capable of defeating Egbert alone or you may find yourself shorthanded elsewhere. 3-4 SR Feathered Light Armor Image needed 3-4 Elite 45 Trinity Crystals![]() ![]() ![]() ![]() Leon and the 2 fliers at the top are grouped separately from the rest of the Blue Dragon Knights. If you do not place any of your units within their range, this will give you time to fight the rest of the Knights and take the Treasure. 3-7 1 Rare Crafter's Hammer Image needed 3-7 Elite 45 Trinity Crystals![]() The map will end upon killing Bernhardt. Grab the Treasure and kill all other units if you are able to for the Feat. As general guidance, be aware that Leon will appear at the bottom of the map at the start of turn 3. He will have great reach with his 5 movement and Chivalry. Be prepared to deal with him. Time Rift 4 - Langrisser II: Another Path 4-1 1 Trinity Voucher Image needed 4-1 Elite SR Elven Bow Image needed 4-2 SR Ghost Mask Image needed 4-2 Elite 45 Trinity Crystals Image needed 4-3 45 Trinity Crystals Image needed 4-3 Elite 1 Trinity Voucher Image needed 4-4 2 Trinity Vouchers Image needed 4-4 Elite 2 Rare Crafter's Hammers Image needed 4-5 50 Trinity Crystals Image needed 4-5 Elite 50 Trinity Crystals Image needed 4-6 2 Trinity Vouchers Image needed 4-6 Elite SR Scryer Image needed 4-7 SR Mithril Armor Image needed 4-7 Elite 50 Trinity Crystals Image needed Time Rift 5 - Langrisser II: The Empire's Honor 5-1 50 Trinity Crystals Image needed 5-1 Elite 1 Trinity Voucher Image needed 5-2 1 Trinity Voucher Image needed 5-2 Elite 3 Rare Crafter's Hammers Image needed 5-3 1 Rare Crafter's Hammer Image needed 5-3 Elite 60 Trinity Crystals Image needed 5-4 SR Crystal Anklet Image needed 5-4 Elite SR Feathered Hat Image needed 5-5 60 Trinity Crystals Image needed 5-5 Elite 60 Trinity Crystals Image needed 5-6 2 Trinity Vouchers Image needed 5-6 Elite 1 Trinity Voucher Image needed 5-7 2 Rare Crafter's Hammers Image needed 5-7 Elite 1 Epic Crafter's Hammer Image needed Time Rift 6 - Langrisser I: The Sworn Prince 6-1 2 Trinity Vouchers Image needed 6-1 Elite 70 Trinity Crystals Image needed 6-2 60 Trinity Crystals Image needed 6-2 Elite SR Sentinel Emblem Image needed 6-3 2 Rare Crafter's Hammers Image needed 6-3 Elite 70 Trinity Crystals Image needed 6-4 SR Rune Axe Image needed 6-4 Elite 1 Trinity Voucher Image needed 6-5 2 Rare Crafter's Hammers Image needed 6-5 Elite 2 Epic Crafter's Hammers Image needed 6-6 SR Assault Ring Image needed 6-6 Elite 80 Trinity Crystals Image needed Time Rift 7 - Langrisser I: Imperial Crusade 7-1 60 Trinity Crystals Image needed 7-1 Elite 80 000 Gold Image needed 7-2 2 Trinity Vouchers Image needed 7-2 Elite 2 Trinity Vouchers Image needed 7-3 1 Epic Crafter's Hammer Image needed 7-3 Elite 80 Trinity Crystals Image needed 7-4 60 Trinity Crystals Image needed 7-4 Elite SSR Twilight Armor Image needed 7-5 50 000 Gold Image needed 7-5 Elite 80 Trinity Crystals Image needed 7-6 1 Epic Crafter's Hammer Image needed 7-6 Elite 100 Orichalcum Ore Image needed 7-7 100 Orichalcum Ore Image needed 7-7 Elite 2 Epic Crafter's Hammers Image needed Time Rift 8 - Langrisser I: End of Darkness 8-1 2 Trinity Vouchers Image needed 8-1 Elite 2 Trinity Vouchers Image needed 8-2 SSR Aeneas' Helmet Image needed 8-2 Elite 80 Trinity Crystals Image needed 8-3 70 Trinity Crystals Image needed 8-3 Elite 3 Epic Crafter's Hammers Image needed 8-4 1 Epic Crafter's Hammer Image needed 8-4 Elite 90 000 Gold Image needed 8-5 70 000 Gold Image needed 8-5 Elite 1 Epic Material Spirit Image needed 8-6 2 Trinity Vouchers Image needed 8-6 Elite 2 Trinity Vouchers Image needed 8-7 70 Trinity Crystals Image needed 8-7 Elite 80 Trinity Crystals Image needed Time Rift 9 - Langrisser III: The First Knight 9-1 1 Epic Crafter's Hammer Image needed 9-1 Elite 90 000 Gold![]() You will need to use a flier to cross the gap in the center in order to reach this Treasure. 9-2 70 000 Gold Image needed 9-2 Elite 3 Epic Crafter's Hammers![]() ![]() ![]() The Treasure is positioned on a cliff tile. You will need to use a flier to grab it. The map ends when all enemy units apart from Geier die. Leaving a ballista alive is most likely the easiest way to get the Treasure. 9-5 70 Trinity Crystals Image needed 9-5 Elite 90 000 Gold![]() ![]() ![]() ![]() It may be advisable to use a unit that can move freely over the water (any flier/aquatic unit) to collect this Treasure due to the pressure of the flame wave from the West. 9-9 70 Trinity Crystals Image needed 9-9 Elite 2 Trinity Vouchers Image needed Time Rift 10 - Langrisser III: Lushiris Gate 10-1 2 Epic Crafter's Hammers Image needed 10-1 Elite 100 000 Gold![]() ![]() Upon crossing the bridge, several sets of ambush spawns will appear. It is advised to have units ready to attack the 3 Demons that spawn in the bottom left. Several aquatic units will spawn in the bottom-right, very close to the Treasure. One should collect this Treasure before triggering the spawns. 10-3 2 Trinity Vouchers Image needed 10-3 Elite 150 Orichalcum Ore![]() It is easy to collect this Treasure after clearing all of the units around Fauvel's position as Emerick's group will spawn later in to the map from behind and Emerick himself will take a while to wear down. There is no rush to get to the Treasure tile. 10-4 150 Orichalcum Ore Image needed 10-4 Elite 90 Trinity Crystals Image needed Middle room on the right 10-5 90 000 Gold Image needed 10-5 Elite 100 000 Gold Image needed 10-6 80 Trinity Crystals Image needed 10-6 Elite 4 Epic Crafter's Hammers![]() ![]() |
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